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Settings

The Settings tab manages engine shader hooks, project rendering configuration, and reuse of Spectral settings between levels. The scope labels distinguish changes to a level, the project, and the engine installation.

AreaPurpose
Shader hooksEnable, update, or remove Spectral's engine shader changes
Project settingsCompare current settings with required and suggested values
Level settings and defaultsImport settings from a saved map or save starting defaults for unconfigured levels
Review changes before applying themWarning

The two Fix buttons do not have the same scope. Required settings establish the baking configuration. Suggested settings can disable rendering features that an existing project currently uses.

Settings tab
Click the screenshot to enlarge it. Click outside or press Esc to return.

The screenshot shows the earlier layout. The current tab also includes the level selector, Import settings from other level, and Save level settings as default below the project settings.