Settings
The Settings tab manages engine shader hooks, project rendering configuration, and reuse of Spectral settings between levels. The scope labels distinguish changes to a level, the project, and the engine installation.
| Area | Purpose |
|---|---|
| Shader hooks | Enable, update, or remove Spectral's engine shader changes |
| Project settings | Compare current settings with required and suggested values |
| Level settings and defaults | Import settings from a saved map or save starting defaults for unconfigured levels |
Review changes before applying themWarning
The two Fix buttons do not have the same scope. Required settings establish the baking configuration. Suggested settings can disable rendering features that an existing project currently uses.
Settings tab
The screenshot shows the earlier layout. The current tab also includes the level selector, Import settings from other level, and Save level settings as default below the project settings.