Testing capsule lighting
- Confirm the character already produces capsule shadows with the native setup.
- Place it inside valid baked probe coverage.
- Enable Use Probe Capsule Lighting.
- Compare Unreal Stock and Realistic in the same view.
- Try Grounded only if you want extra ground contact emphasis.
- Move the character through differently lit regions.
If nothing changes, check capsule setup and coverage before increasing the grounding amount. This feature cannot infer lighting from a volume that has not been baked.
tipTip
Test transitions between volumes as well as the center of a room. Poor coverage or abrupt volume priorities can become more obvious while the character moves.
See Probe volumes for fade and overlap behavior.