Skip to main content

Testing capsule lighting

  1. Confirm the character already produces capsule shadows with the native setup.
  2. Place it inside valid baked probe coverage.
  3. Enable Use Probe Capsule Lighting.
  4. Compare Unreal Stock and Realistic in the same view.
  5. Try Grounded only if you want extra ground contact emphasis.
  6. Move the character through differently lit regions.

If nothing changes, check capsule setup and coverage before increasing the grounding amount. This feature cannot infer lighting from a volume that has not been baked.

tipTip

Test transitions between volumes as well as the center of a room. Poor coverage or abrupt volume priorities can become more obvious while the character moves.

See Probe volumes for fade and overlap behavior.