Features
The Features tab groups controls by rendering feature. Open a subtab to change its settings.
| Subtab | Purpose |
|---|---|
| Probes | Sample baked lighting from probe volumes |
| GTAO | Add screen-space ambient occlusion |
| Shadows | Control baked static shadows, PCSS, and movable-object shadows |
| Tonemappers | Choose the final color response |
| Lightmaps | Generate lightmap UVs and set selected objects' texel density |
| Fog | Light Spectral Fog Volume and Exponential Height Fog's volumetric contribution from probes; control grid quality |
| Capsule Shadows | Use probes to guide indirect capsule lighting |
For per-object bounds, density, capture actions, and status fields, see Placeables.
Saving changesNote
Several features store their settings in the current map. Save the level even if the change appears immediately. See Saving settings.