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Getting Started

Set up Spectral in a test project before changing a production level. The baker needs ray tracing, while the finished baked lighting can run on a different rendering configuration.

Setup order​

  1. Installation: install through Fab, enable Spectral, and configure shader hooks.
  2. Platforms and systems: check baking requirements and runtime restrictions.
  3. Interface: find the tabs and scene tools.
  4. Saving settings: understand which changes belong to a level, project, or engine installation.
  5. First bake: build lighting in a small level.
noteNote

Spectral provides its own lighting baker. Do not enable Unreal's GPU Lightmass plugin alongside it.