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Changelog

1.0.0​

This release includes:

  • A lighting baker with separate resolution and ray-quality modes.
  • Denoising, lightmap compression, and UV seam controls.
  • Probe volumes and probe material sampling.
  • GTAO, baked static shadows, and PCSS controls.
  • Per-level tonemappers with separate Strength and White Point profiles for each operator.
  • Lightmap UV generation and density tools.
  • Local fog volumes and probe-driven lighting for volumetric fog, including Exponential Height Fog, with selectable fog filtering.
  • Probe-driven capsule lighting.
  • Lightmapped prefab captures.
  • Project-wide visualization preferences, Hide Intersecting Probes, and lighting memory estimates.
  • Shader hook management and project setup checks.
  • Importing Spectral settings from another saved level and saving project starting defaults for unconfigured levels.

Updating​

Update Spectral through the Epic Games Launcher. Update shader hooks when prompted, restart, and rebuild lighting when a volume reports that it needs a rebake.

See Installation for the update sequence.