Changelog
1.0.0
This release includes:
- A lighting baker with separate resolution and ray-quality modes.
- Denoising, lightmap compression, and UV seam controls.
- Probe volumes and probe material sampling.
- GTAO, baked static shadows, and PCSS controls.
- Per-level tonemappers with separate Strength and White Point profiles for each operator.
- Lightmap UV generation and density tools.
- Local fog volumes and probe-driven lighting for volumetric fog, including Exponential Height Fog, with selectable fog filtering.
- Probe-driven capsule lighting.
- Lightmapped prefab captures.
- Project-wide visualization preferences, Hide Intersecting Probes, and lighting memory estimates.
- Shader hook management and project setup checks.
- Importing Spectral settings from another saved level and saving project starting defaults for unconfigured levels.
Updating
Update Spectral through the Epic Games Launcher. Update shader hooks when prompted, restart, and rebuild lighting when a volume reports that it needs a rebake.
See Installation for the update sequence.